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Games, Narrative and Art
Overview
The emergence in the 1990s of computer and video games rendered
with sophisticated graphics has brought them to the attention of
those who work with the cinema, and with art. Two great scholarly
debates continue to rage over games. One is whether or not computer
games are a legitimate aesthetic craft. The other is whether or
not games can, or should, or need to, communicate a narrative.
These academic debates are irrelevant to the overwhelming majority
of people, for who games became a mainstream, adult pastime a long
time ago, rivalling TV, movies and books. Whatever the arguments,
games are a well-established part of the media landscape. However,
the question of how representation, appreciation and narrative
work in computer/video games generates questions about how they
have worked in the more traditional forms we have long taken for
granted.
The success of games with little or no obvious narrative has overturned
the idea of "narrative" as a dominant structural form, and raise
the possibility that "games are the art-form of the 21 st
century".
Primary Reading
"Game Art" review by Jeffrey Barlow in 'Interface: The Journal
of Education, Community and Values."
http://bcis.pacificu.edu/journal/2005/02/morris.php
"Is It Possible to Build Dramatically Compelling Interactive Digital
Entertainment
(in the form, e.g., of computer games)?*1 by Selmer Bringsjord http://www.gamestudies.org/0101/bringsjord/index.html
"Are Video Games Art?" by Aaron Smuts in the Journal
of Contemporary Aesthetics
http://www.contempaesthetics.org/newvolume/pages/article.php?articleID=299
More
"Loading the Dice: The Challenge of Serious Videogames" by
Stewart Woodsin Game Studies, Volume 4, issue 1.
http://www.gamestudies.org/0401/woods/
"Beyond Myth and Metaphor: The Case of Narrative in Digital
Media." By Marie-Laure Ryan in Game Studies, Volume 1, issue
1.
http://www.gamestudies.org/0101/ryan/
"On Virtual Economies" by Edward Castronova in Game Studies,Volume
3, issue 2, December 2003
http://www.gamestudies.org/0302/
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"When Seams Fall Apart Video Game Space and the Player" by Laurie
Taylor in Game Studies,Volume 3, issue 2, December 2003
http://www.gamestudies.org/0302/taylor/ |